내용 + 발번역

 

Folks,

   Happy Thursday, all. This is a rare Thursday update, since a lot of the studio will be out of the office tomorrow, heading down south to celebrate the wedding of our very own “Demolition Man” Rob, and his fiancée, Taylor. A good time will be had by all, and rather than wait till next week for the update, we thought we would do it today, instead.

   Before we get to our game, I want to take a moment and point our Backers toward one of the folks who has been doing streams about our game/studio. You know him as eLdritch, AKA Cloaking Donkey, and he has launched a Patreon. His videos are highly entertaining, and from what we’ve seen already, he isn’t afraid to speak his mind! So, you might want to drop by the Patreon at https://www.patreon.com/cloakingdonkey?ty=h.

 

 

1.엔지니어 Rob이 결혼.

 

 

 

2. eLdritch 또는 Cloaking Donkey 라는 유저가 Patreon 에 동영상 올렸으니 구경하셈

 

 

 

  Another couple of excellent weeks are on the books. The new programmers are happily churning out code, as per the User Stories, and the art team is bringing the world to life with new weapons, armor, and animations. Our multiple “Gifting Tier Tests” also went quite well, and we hope to have another test next week. I don’t want to say we’ve almost completed our work on that, but we are awfully close.  Given the size, and yes, complexity, of our User Story approach, we’ve decided to also add a TL;DR opening to these updates. So, here we go:

 

3. 프로그래머들 일 잘하고 있고, art team 도 새 무기/갑옷/애니메이션 잘 만들고 있어. "Gifting Tier Tests" 도 잘 끝났고 조만간 다른 테스트도 할거야. 그리고 업데이트 내용 아래와 같음.

 

HIGHLIGHTS
18 old cards with 99 completes.
4 new cards with 31 completes.
 
Today’s Top Ten List:
 

  1. Fixed threading problem with building loading.
  2. Improved terrain generation speed.
  3. Improved performance when placing large blueprints.
  4. Global reduction of chance of hitching.
  5. Long-requested plateau mod in testing.
  6. Landed first pass of building with curved surfaces.
  7. Lots of movement in re-abilitation - First pass of knockback, armor resistances, block, animation sets for different weapons, multi-stage skills, channeling, ability builder, damage to buildings, collision volumes like fire wall, and counter attack.
  8. Several quality-of-life improvements and bug fixes for the next C.U.B.E. push.
  9. Progress on groups UI.
  10. Progress on C.U.B.E. UI update.

 

전체 리스트는 너무 길어서 패스하고...

 

몇가지 디자인 투척

 

[수영 애니메이션]

 

 

 

[Arthurian axes]


 

 

 

[a spear of the Tuatha Dé Danann]

 

 

 

 

 

 

 

[Vikings is, of course, a hammer]

 

 

 

등등등의 아트웍이 있고,

 

마지막으로 게임내 화면

 

 

 

끝.

Posted by 잘 살아보세
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